《Table 2 Graphics primitive s and the ir ve rte x sharing ratio》

《Table 2 Graphics primitive s and the ir ve rte x sharing ratio》   提示:宽带有限、当前游客访问压缩模式
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《Power Consumption Optimization for 3D Graphics Rendering》


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When a vertex is shared by several triangles or lines,the vertex is only shaded once.Vertex sharing can significantly reduce the w orkload of the vertex shading stage,and SR is an important factor that affects the rendering complexity.The vertex sharing ratios of the common graphics primitives are given in Table 2.