《Table 2 Graphics primitive s and the ir ve rte x sharing ratio》
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《Power Consumption Optimization for 3D Graphics Rendering》
When a vertex is shared by several triangles or lines,the vertex is only shaded once.Vertex sharing can significantly reduce the w orkload of the vertex shading stage,and SR is an important factor that affects the rendering complexity.The vertex sharing ratios of the common graphics primitives are given in Table 2.
图表编号 | XD0033326700 严禁用于非法目的 |
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绘制时间 | 2019.02.01 |
作者 | Lidong Xing、Tao Li、Hucai Huang、Jungang Han |
绘制单位 | School of Microelectronics,Xidian University、School of Electronic Engineering,Xi'an University of Posts and Telecommunications、School of Electronic Engineering,Xi'an University of Posts and Telecommunications、School of Electronic Engineering,Xi'an Univ |
更多格式 | 高清、无水印(增值服务) |
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