《用于面向对象系统开发的使用实例图 英文版》

1 Object Oriented and Real Time come Together1

1.1 TENSIONS ATTHE BASE3

1.2 THE BIG PICTURE5

1.3 FOCUS OF THE BOOK8

1.4 SUMMARY9

2 The Behavioural Fabric of Systems10

2.1 THE IDEA OF A BEHAVIOURAL FABRIC10

2.2 PATTERNS IN THE BEHAVIOURAL FABRIC13

2.3 WORKING WITH THE BEHAVIOURAL FABRIC16

2.4 POINT-TO-POINT VS.RIPPLE PATTERNS32

2.5 SUMMARY33

3 Basic Use Case Map Model34

3.1 BASIC NOTATION AND INTERPRETATION35

3.2 AN EXAMPLE: MOUSE DOUBLE CLICK42

3.3 BOUND MAPS (OPERATION DOMAIN)44

3.4 BOUND MAPS (ASSEMBLY DOMAIN)48

3.5 ISSUES OF SCALE51

3.6 SUMMARY55

4 A Context for Designing with Use Case Maps56

4.1 ANOVERVIEW OF THE CONTEXT57

4.2 MODELS ATTHE DIFFERENT LEVELS59

4.3 THE CONTEXT WITHOUT USE CASE MAPS61

4.4 USE CASE MAPS IN DEVELOPMENT PROCESSES62

4.5 SOME IMPORTANT ISSUES64

4.6 COMPONENTTYPES IN USE CASE MAPS65

4.7 SUMMARY72

5 A Simple Example73

5.1 HIGH-LEVEL DESIGN, OPERATION (UCM1)74

5.2 DETAILED DESIGN, OPERATION (CG1, ISD1)76

5.3 HIGH-LEVEL DESIGN, OPERATION (UCM2)79

5.4 DETAILED DESIGN, OPERATION (ISD2)80

5.5 DETAILED DESIGN, ASSEMBLY (CSD)82

5.6 HIGH-LEVEL DESIGN, ASSEMBLY (UCM3)86

5.7 DETAILED DESIGN, ASSEMBLY (CG2, VG)87

5.8 HIGH-LEVEL DESIGN, MANFG (CRD1)89

5.9 DETAILED DESIGN, MANFG (CRD2)92

5.10 IMPLEMENTATION (CODE)93

5.11 SUMMARY99

6 Case Study: A Conventional Object-Oriented Application from an Unconventional Perspective100

6.1 USE CASES AND INTERFACE MOCK-UP101

6.2 SOME CLASSES105

6.3 USE CASE MAPS107

6.4 CLASS REFINEMENT (DETAILED DESIGN)117

6.5 COLLABORATION GRAPHS (DETAILED DESIGN)120

6.6 VISIBILITY GRAPHS AND SOURCE CODE122

6.7 SUMMARY129

7 Advanced Use Case Map Model130

7.1 UNBOUND MAPS131

7.2 AN EXAMPLE: TIMEOUT AND RECOVERY137

7.3 BOUND MAPS139

7.4 ORIGINATION-TERMINATION PATTERNS147

7.5 SUMMARY149

8 Case Study: High-Level Design of a Real Time, Distributed System150

8.1 DISCOVERING PROCESSES151

8.2 MAPS FOR PERFORMANCE AND ROBUSTNESS157

8.3 MAPS AS INVARIANTS FOR EVALUATING TRADE-OFFS163

8.4 SCALEUP ISSUES166

8.5 SUMMARY170

9 Detailed Design Notation171

9.1 THE COLLABORATION GRAPH NOTATION172

9.2 USING THE NOTATION FOR DESIGN174

9.3 COLLABORATION GRAPHS AND USE CASE MAPS183

9.4 SUMMARY186

10 Case Study: Rounding Out the Real Time, Distributed System Example187

10.1 FROM MAPS TO COLLABORATION GRAPHS188

10.2 EXPLORING COLLABORATION GRAPHS195

10.3 A REALISTIC EXAMPLE OF STRUCTURAL DYNAMICS198

10.4 CLASSES FOR PROCESSES AND OBJECTS205

10.5 USE CASE MAPS AS A COMMON DENOMINATOR214

10.6 SUMMARY215

11 Patterns216

11.1 OPERATIONAL ORGANIZATIONS OF PROCESSES217

11.2 LAYERING AND EVENT DISPATCHING220

11.3 MULTIPLE ROLE PLAYING BY OBJECTS IN SLOTS224

11.4 MANUFACTURING OPERATIONAL COMPONENTS233

11.5 RELATIONSHIP TO THE PATTERNS LITERATURE239

11.6 SUMMARY241

12.1 A RECAP OF THE DESIGN MODELS AND CONTEXT242

12 Supplementing Familiar Design Methods242

12.2 ARE USE CASE MAPS FOR YOU?246

12.3 OBJECT ORIENTED SOFTWARE ENGINEERING (OOSE)252

12.4 REAL TIME OBJECT-ORIENTED MODELING (ROOM)256

12.5 FUSION260

12.6 OTHER METHODS264

12.7 CROSS-REFERENCE OF DIAGRAM TYPES265

12.8 SUMMARY269

Appendix A Notation Summary270

Appendix B Some Coding Examples275

References293

Index296

1998《用于面向对象系统开发的使用实例图 英文版》由于是年代较久的资料都绝版了,几乎不可能购买到实物。如果大家为了学习确实需要,可向博主求助其电子版PDF文件(由(R.J.A.布尔)R.J.A.Buhr,(R.S.卡斯尔曼 1998 北京:清华大学出版社 出版的版本) 。对合法合规的求助,我会当即受理并将下载地址发送给你。